He wears an eyepatch over his left eye, a wound he sustained from fighting Riptor, and he has ditched his boxing gloves for hand wraps. His tank top is fairly shredded and he now wears long camo pants instead of shorts, along with new American-themed sneakers. In Killer Instinct 2, Combo gets some slight changes to his appearance. His primary weapons are his red boxing gloves. Combo wears a red, white and blue, star-spangled tank top, black shorts with a red belt and red and white-striped socks under his blue and white shoes. In a game Dust: An Elysian Tail, which was published by Microsoft Studios (Xbox 360 and Steam), there was a side quest named C-C-C Combo Breaker.Īn unusual glitch where CPU Cinder performs a "double Combo Breaker".In the original Killer Instinct (1994), TJ Combo is depicted as a tall, African-American man with a fairly-muscular physique and short, dark hair.If the bait isn't taken for the Breaker, the combo ends and the attacker is left open for the punish. If the Combo Breaker lands while the attacker feints, they'll instantly Lock Out the defender for 4 seconds (in comparison to the usual 3 seconds) and refresh the Knockdown Value meter for an even longer combo. The player can bait a Combo Breaker in the middle of the combo with a feint, signified by a low tone. It is "breaking the breaker," where the attacker powers through a Combo Breaker to continue their combo uninterrupted. They are performed just like the ground versions.Ī Counter Breaker is another new move. In Season 2, aerial Combo Breakers were introduced, giving more depth to aerial combat. If the player fails their Combo Breaker input, they will be locked out from trying again for 3 seconds and their attacker will be able to continue the combo unchallenged. However, there is also larger risk due to the Lock Out penalty, making the attempt of a Combo Breaker more of a gamble. This will be indicated by a yellow flash and the announcer counting to three - if all three hits are timed perfectly, the combo will be successfully broken. Shadow Move linkers can also be Combo Broken by inputting the Punch and Kick in timing with any of the Shadow Move's multiple hits. ![]() Unlike previous entries, Combo Breakers deal no damage to the attacker nor knock them down, rather inducing flipout (as of Season 3) and restoring 50% of any potential damage on the user's life bar. They can be performed again at any point in the combo, save for an opener or Ultra Combo, and can only be performed on enders if the combo is too short. use (LP+LK) to break a Light auto-double). They are now executed by inputting a Punch and Kick of the same button strength, corresponding with the strength of the attacker's hit (ex. ![]() The rebooted Killer Instinct again reworks Combo Breakers. The Ultra Breaker deals around 40% damage to the attacker, giving the defender a last chance to turn the match around. In order to break an Ultra Combo, the player must have at least one pip on the Super Meter, and it can only be performed during the first four hits of the Ultra. Success is not determined by button strength, but rather by whether the input is a Punch or a Kick - it must be the opposite kind of attack to work.Īn Ultra Breaker was also introduced in Killer instinct 2. Rather than adding a spark to the life bar, they add some meter to the Super Meter. Now, auto-doubles and manuals are the only parts of a combo that can be Combo Broken. If it is the incorrect strength or timing, nothing happens.Ī successful Combo Breaker grants a power-up spark to the end of the user's life bar, giving them access to their Post-Combo Breaker moves.Ĭombo Breakers are largely reworked in Killer Instinct 2. The defender must input the corresponding button strength in order to break the combo. There is a rock-paper-scissors dynamic to Combo Breakers in this game: Quick breaks Medium, Medium breaks Fierce, and Fierce breaks Quick. Combo Breakers can potentially interrupt any part of a combo, save for an opener or the final hits of an Ultra Combo. When caught in a combo, performing a specific special move will break out of the combo, dealing damage and knocking down the attacker. In the first Killer Instinct, Combo Breakers are unique to each character.
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